Interactive computation

Results: 89



#Item
11Partially Interactive Evolutionary Artists  1 Partially Interactive Evolutionary Artists Penousal MACHADO and Am´ılcar CARDOSO

Partially Interactive Evolutionary Artists 1 Partially Interactive Evolutionary Artists Penousal MACHADO and Am´ılcar CARDOSO

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Source URL: cdv.dei.uc.pt

Language: English - Date: 2014-03-10 13:38:34
12An Efficient Parallel Repetition Theorem Johan H˚ astad1 , Rafael Pass2, Douglas Wikstr¨ om3 , and Krzysztof Pietrzak4 1 KTH, Stockholm, supported by ERC grant

An Efficient Parallel Repetition Theorem Johan H˚ astad1 , Rafael Pass2, Douglas Wikstr¨ om3 , and Krzysztof Pietrzak4 1 KTH, Stockholm, supported by ERC grant

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Source URL: www.nada.kth.se

Language: English - Date: 2012-05-30 08:53:38
13This article was published in an Elsevier journal. The attached copy is furnished to the author for non-commercial research and education use, including for instruction at the author’s institution, sharing with colleag

This article was published in an Elsevier journal. The attached copy is furnished to the author for non-commercial research and education use, including for instruction at the author’s institution, sharing with colleag

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Source URL: cdv.dei.uc.pt

Language: English - Date: 2014-03-10 13:38:40
14DrawCompileEvolve: Sparking Interactive Evolutionary Art with Human Creations Jinhong Zhang1 , Rasmus Taarnby1 , Antonios Liapis2 , and Sebastian Risi1 1  Center for Computer Games Research, IT University of Copenhagen,

DrawCompileEvolve: Sparking Interactive Evolutionary Art with Human Creations Jinhong Zhang1 , Rasmus Taarnby1 , Antonios Liapis2 , and Sebastian Risi1 1 Center for Computer Games Research, IT University of Copenhagen,

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Source URL: antoniosliapis.com

Language: English - Date: 2015-02-22 06:44:53
15Optimizing Visual Properties of Game Content Through Neuroevolution Antonios Liapis and Georgios N. Yannakakis and Julian Togelius Center for Computer Games Research Rued Langaards VejCopenhagen, Denmark

Optimizing Visual Properties of Game Content Through Neuroevolution Antonios Liapis and Georgios N. Yannakakis and Julian Togelius Center for Computer Games Research Rued Langaards VejCopenhagen, Denmark

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Source URL: antoniosliapis.com

Language: English - Date: 2015-08-05 06:14:48
16Adaptive Game Level Creation through Rank-based Interactive Evolution Antonios Liapis H´ector P. Mart´ınez

Adaptive Game Level Creation through Rank-based Interactive Evolution Antonios Liapis H´ector P. Mart´ınez

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Source URL: antoniosliapis.com

Language: English - Date: 2014-12-01 05:19:26
17n  CONFERENCE PROGRAM June 26 – 30, 2004 Red Lion Hotel on Fifth Avenue

n CONFERENCE PROGRAM June 26 – 30, 2004 Red Lion Hotel on Fifth Avenue

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Source URL: www.sigevo.org

Language: English - Date: 2013-10-03 16:08:09
18Adaptive Game Level Creation through Rank-based Interactive Evolution Antonios Liapis H´ector P. Mart´ınez

Adaptive Game Level Creation through Rank-based Interactive Evolution Antonios Liapis H´ector P. Mart´ınez

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
19Fast, Accurate, and Brilliant: Realizing the Potential of Crowdsourcing and Human Computation Kurt Luther School of Interactive Computing & GVU Center Georgia Institute of Technology Atlanta, GA, USA

Fast, Accurate, and Brilliant: Realizing the Potential of Crowdsourcing and Human Computation Kurt Luther School of Interactive Computing & GVU Center Georgia Institute of Technology Atlanta, GA, USA

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Source URL: crowdresearch.org

Language: English - Date: 2011-03-24 21:28:48
20Organised Sound http://journals.cambridge.org/OSO Additional services for Organised Sound: Email alerts: Click here Subscriptions: Click here Commercial reprints: Click here

Organised Sound http://journals.cambridge.org/OSO Additional services for Organised Sound: Email alerts: Click here Subscriptions: Click here Commercial reprints: Click here

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Source URL: composerprogrammer.com

Language: English - Date: 2014-05-01 12:42:35